home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
EuroCD 3
/
EuroCD 3.iso
/
Graphics_Utils
/
PovRay_060
/
POVRay3
/
povscn
/
level1
/
ballbox1.pov
next >
Wrap
Text File
|
1998-06-24
|
2KB
|
82 lines
// Persistence Of Vision raytracer version 3.0 sample file.
// File by Dan Farmer
// Demonstrates glass textures, CGS with box primitives, one of Mike Miller's
// fabulous marble textures, modified with an "octaves" change, and doesn't
// make a half-bad image, either. Interesting lighting effect, too.
#version 3.0
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "glass.inc"
#include "stones.inc"
camera {
location <0.75, 3.5, -3.5>
direction <0.0, 0.0, 0.5> // "wide-angle" view
up <0.0, 1.0, 0>
right <4/3, 0.0, 0>
look_at <0, 0, -1>}
// Light sources, two to the front, right, on from the left, rear.
light_source {<-30, 11, 20> color White}
light_source {< 31, 12, -20> color White}
light_source {< 32, 11, -20> color LightGray}
union {
// A green glass ball inside of a box-shaped frame
sphere { <0, 0, 0>, 1.75
texture {
T_Glass1
pigment {color green 0.90 filter 0.85}
finish {
caustics 1.0
phong 1 phong_size 300 // Very tight highlights
reflection 0.15 // Needs a little reflection added
}
}
}
// A box-shaped frame surrounding a green glass ball
difference {
object {UnitBox scale 1.5} // The outside dimensions
// And some square "holes" in all sides. Note that each of
// these boxes that are going to be subtracted has one vector
// scaled just slightly larger than the outside box. The other
// two vectors determine the size of the hole.
// Clip some sqr holes in the box to make a 3D box frame
object{UnitBox scale <1.51, 1.25, 1.25> } // "clip" x
object{UnitBox scale <1.25, 1.51, 1.25> } // "clip" y
object{UnitBox scale <1.25, 1.25, 1.51> } // "clip" z
pigment { red 0.75 green 0.75 blue 0.85 }
finish {
ambient 0.2
diffuse 0.7
reflection 0.15
brilliance 8
specular 1
roughness 0.01
}
// Same as radius of glass sphere, not the box!
bounded_by {object {UnitBox scale 1.75}}
}
rotate y*45
}
plane { y, -1.5
texture {
T_Stone1
pigment {
octaves 3
rotate 90*z
}
finish { reflection 0.10 }
}
}
// end of file